Last bit of major changes

Closes #1
Closes #5
Closes #6
Closes #8
Closes #9
Closes #10
This commit is contained in:
2026-01-26 04:11:38 -06:00
parent 1cd87156bd
commit 739d136209
24 changed files with 1157 additions and 410 deletions

View File

@@ -1,139 +1,201 @@
import random
import requests
from django.core.management import call_command
from django.core.management.base import BaseCommand
from django.utils.text import slugify
from django.contrib.auth import get_user_model
from store.models import Game, Set, Card, CardListing
from faker import Faker
from store.models import Game, Set, Card, CardListing, Seller
User = get_user_model()
fake = Faker()
class Command(BaseCommand):
help = 'Populate database with MTG data from Scryfall and fake data for other games'
help = 'Populate database with specific test stores and listings, leveraging external scripts for card data.'
def handle(self, *args, **options):
self.stdout.write('Starting database population...')
# Create Games
mtg, _ = Game.objects.get_or_create(name='Magic: The Gathering', slug='mtg')
pokemon, _ = Game.objects.get_or_create(name='Pokemon TCG', slug='pokemon')
lorcana, _ = Game.objects.get_or_create(name='Disney Lorcana', slug='lorcana')
# Populate MTG (Real Data)
self.populate_mtg(mtg)
# Populate Pokemon (Fake Data)
self.populate_fake_game(pokemon, 'Pokemon')
# Populate Lorcana (Fake Data)
self.populate_fake_game(lorcana, 'Lorcana')
# Create Superuser
if not User.objects.filter(username='admin').exists():
User.objects.create_superuser('admin', 'admin@example.com', 'admin')
self.stdout.write(self.style.SUCCESS('Created superuser: admin/admin'))
# 1. Ensure Games and Cards exist
self.ensure_games_populated()
# Create Demo Users
self.create_demo_users()
self.stdout.write(self.style.SUCCESS('Database populated successfully!'))
# 2. Get Game Objects
try:
mtg = Game.objects.get(slug='magic-the-gathering')
pokemon = Game.objects.get(slug='pokemon-tcg')
lorcana = Game.objects.get(slug='disney-lorcana')
except Game.DoesNotExist as e:
self.stdout.write(self.style.ERROR(f"Missing a required game after population attempts! {e}"))
return
def populate_mtg(self, game):
self.stdout.write('Fetching MTG data from Scryfall...')
# Get a few sets
# 3. Create Stores
self.create_stores_and_listings(mtg, pokemon, lorcana)
self.stdout.write(self.style.SUCCESS('Database population complete!'))
def ensure_games_populated(self):
# MTG - Native (kept simple from original) or call a script if we had one.
# Since the original had MTG logic, I'll keep a simplified version here or call it if I haven't deleted it.
# But wait, I'm replacing the whole file. I should probably keep the MTG fetcher or rely on what's there?
# The prompt implies I should just "overhaul" it. I'll re-implement a robust MTG fetcher or reuse the old one's logic if I want
# but to be safe and clean, I'll just check if cards exist, if not, fetch some.
# Check MTG
if not Game.objects.filter(slug='magic-the-gathering').exists() or not Card.objects.filter(set__game__slug='magic-the-gathering').exists():
self.stdout.write("Populating MTG Cards...")
self.populate_mtg()
else:
self.stdout.write("MTG cards found, skipping population.")
# Check Pokemon
if not Game.objects.filter(slug='pokemon-tcg').exists() or not Card.objects.filter(set__game__slug='pokemon-tcg').exists():
self.stdout.write("Populating Pokemon Cards via script...")
call_command('populate_pokemon_cards')
else:
self.stdout.write("Pokemon cards found, skipping population.")
# Check Lorcana
if not Game.objects.filter(slug='disney-lorcana').exists() or not Card.objects.filter(set__game__slug='disney-lorcana').exists():
self.stdout.write("Populating Lorcana Cards via script...")
call_command('populate_lorcana_cards')
else:
self.stdout.write("Lorcana cards found, skipping population.")
def populate_mtg(self):
# Simplified reused logic from original
game, _ = Game.objects.get_or_create(
slug='magic-the-gathering',
defaults={'name': 'Magic: The Gathering'}
)
sets_api = "https://api.scryfall.com/sets"
try:
resp = requests.get(sets_api).json()
# Pick top 3 recent expansion sets
target_sets = [s for s in resp['data'] if s['set_type'] == 'expansion'][:3]
for s_data in target_sets:
set_obj, created = Set.objects.get_or_create(
set_obj, _ = Set.objects.get_or_create(
game=game,
name=s_data['name'],
code=s_data['code'],
defaults={'release_date': s_data.get('released_at')}
)
if created:
self.stdout.write(f"Created set: {set_obj.name}")
# Fetch cards for this set
cards_url = s_data['search_uri']
cards_resp = requests.get(cards_url).json()
cards_url = s_data['search_uri']
cards_resp = requests.get(cards_url).json()
for card_data in cards_resp.get('data', [])[:50]:
image = None
if 'image_uris' in card_data:
image = card_data['image_uris'].get('normal')
elif 'card_faces' in card_data and 'image_uris' in card_data['card_faces'][0]:
image = card_data['card_faces'][0]['image_uris'].get('normal')
for card_data in cards_resp.get('data', [])[:20]: # Limit to 20 cards per set to be fast
if 'image_uris' in card_data:
image = card_data['image_uris'].get('normal')
elif 'card_faces' in card_data and 'image_uris' in card_data['card_faces'][0]:
image = card_data['card_faces'][0]['image_uris'].get('normal')
else:
continue
if not image: continue
card, _ = Card.objects.get_or_create(
set=set_obj,
name=card_data['name'],
collector_number=card_data['collector_number'],
defaults={
'rarity': card_data['rarity'].capitalize(),
'image_url': image,
'scryfall_id': card_data['id'],
'tcgplayer_id': card_data.get('tcgplayer_id'),
}
)
# Create Listings
self.create_listings_for_card(card)
Card.objects.get_or_create(
set=set_obj,
name=card_data['name'],
collector_number=card_data['collector_number'],
defaults={
'rarity': card_data['rarity'].capitalize(),
'image_url': image,
'scryfall_id': card_data['id'],
'tcgplayer_id': card_data.get('tcgplayer_id'),
}
)
except Exception as e:
self.stdout.write(self.style.ERROR(f"Failed to fetch MTG data: {e}"))
self.stdout.write(self.style.ERROR(f"Error populating MTG: {e}"))
def populate_fake_game(self, game, prefix):
self.stdout.write(f'Generating data for {game.name}...')
for i in range(3): # 3 Sets
set_name = f"{prefix} Set {i+1}"
set_obj, _ = Set.objects.get_or_create(
game=game,
name=set_name,
code=f"{prefix[:3].upper()}{i+1}",
defaults={'release_date': fake.date_between(start_date='-2y', end_date='today')}
def create_stores_and_listings(self, mtg, pokemon, lorcana):
# Define Store Configs
stores_config = [
# Store 1: 100 Magic the gathering single card listings
{
'name': 'Mystic Magic',
'slug': 'mystic-magic',
'listings': [(mtg, 100)]
},
# Store 2: 80 lorcana single card listings
{
'name': 'Inkborn Illumineers',
'slug': 'inkborn-illumineers',
'listings': [(lorcana, 80)]
},
# Store 3: 200 pokemon single card listings
{
'name': 'Poke Mart',
'slug': 'poke-mart',
'listings': [(pokemon, 200)]
},
# Store 4: 50 Magic the gathering and lorcana listings (Split 25/25)
{
'name': 'Wizards and Wanderers',
'slug': 'wizards-and-wanderers',
'listings': [(mtg, 25), (lorcana, 25)]
},
# Store 5: 40 Magic the gathering and 20 pokemon listings
{
'name': 'Mana & Mons',
'slug': 'mana-and-mons',
'listings': [(mtg, 40), (pokemon, 20)]
},
# Store 6: 100 lorcana and 10 pokemon listings
{
'name': 'Disney Duelists',
'slug': 'disney-duelists',
'listings': [(lorcana, 100), (pokemon, 10)]
},
# Store 7: 100 cards for all three games (Split ~33 each)
{
'name': 'The Collector Trove',
'slug': 'collector-trove',
'listings': [(mtg, 33), (lorcana, 33), (pokemon, 34)]
}
]
for config in stores_config:
self.stdout.write(f"Setting up store: {config['name']}...")
# Create User and Seller
username = config['slug'].replace('-', '')
user, created = User.objects.get_or_create(username=username, defaults={'email': f"{username}@example.com"})
if created:
user.set_password('password')
user.save()
seller, _ = Seller.objects.get_or_create(
user=user,
defaults={
'store_name': config['name'],
'slug': config['slug'],
'description': f"Welcome to {config['name']}!",
'contact_email': f"{username}@example.com"
}
)
for j in range(15): # 15 Cards per set
card, _ = Card.objects.get_or_create(
set=set_obj,
name=f"{prefix} Monster {fake.word().capitalize()}",
defaults={
'rarity': random.choice(['Common', 'Uncommon', 'Rare', 'Ultra Rare']),
'image_url': f"https://placehold.co/400x600?text={prefix}+{j}",
'collector_number': str(j+1)
}
)
self.create_listings_for_card(card)
# Create Listings
for game, count in config['listings']:
self.create_listings_for_store(seller, game, count)
def create_listings_for_card(self, card):
# Create 1-5 listings per card with different conditions
for _ in range(random.randint(1, 4)):
def create_listings_for_store(self, seller, game, count):
cards = list(Card.objects.filter(set__game=game))
if not cards:
self.stdout.write(self.style.WARNING(f"No cards found for {game.name}, cannot create listings."))
return
listing_count = 0
while listing_count < count:
card = random.choice(cards)
# Randomize attributes
price = round(random.uniform(1.00, 150.00), 2)
quantity = random.randint(1, 10)
condition = random.choice(['NM', 'LP', 'MP', 'HP'])
price = round(random.uniform(0.50, 100.00), 2)
CardListing.objects.create(
card=card,
condition=condition,
seller=seller,
price=price,
quantity=random.randint(1, 20),
market_price=price, # Simplified
is_foil=random.choice([True, False])
quantity=quantity,
condition=condition,
status='listed'
)
def create_demo_users(self):
# Create a Pro user
if not User.objects.filter(username='prouser').exists():
u = User.objects.create_user('prouser', 'pro@example.com', 'password')
u.profile.is_pro = True
u.profile.save()
self.stdout.write("Created prouser/password")
listing_count += 1
# Create a Basic user
if not User.objects.filter(username='basicuser').exists():
User.objects.create_user('basicuser', 'basic@example.com', 'password')
self.stdout.write("Created basicuser/password")
self.stdout.write(f" - Created {count} listings for {game.name}")