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Buy on StoreKit and Play Billing, then confirm with the backend (#78) (#122)
## Summary
- The Capacitor shell buys through StoreKit (iOS 15) and Play Billing instead of RevenueCat.
- After the store sheet succeeds, the app POSTs the signed transaction or Play purchase token to `/monetization/store/confirm/`.
- Restore reads current store entitlements and confirms each one. Web checkout stays on Stripe.
- The store account token from `GET /monetization/subscription/` is sent as `appAccountToken` / `obfuscatedAccountId`.

Depends on the `chat_backend` PR for issue #78 (`feat/78-native-store-purchases`).

## Test plan
- [x] `storeBilling`, `revenueCat`, `finance`, and `BillingSection` unit tests
- [ ] iOS sandbox purchase and restore against a backend with `APPLE_IAP_BUNDLE_ID` set
- [ ] Play license-test purchase and restore against a backend with `GOOGLE_PLAY_SERVICE_ACCOUNT_JSON` set
- [ ] Web billing still opens Stripe Checkout

Reviewed-on: #122
2026-10-19 04:38:43 -07:00

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Markdown

# Android (Capacitor)
Ship the CRA web build as an Android app via [Capacitor](https://capacitorjs.com/).
One codebase: `llm-fe/` → web + Android + iOS WebView.
**Build & Play deploy steps:** [`android/README.md`](android/README.md).
**iOS sibling:** [`IOS.md`](IOS.md) / [`ios/README.md`](ios/README.md).
Prerequisites for blockers already merged: JWT-only auth (#22), WebSocket lifecycle (#23), HashRouter (#24).
## Prerequisites
- **Node.js 20** (matches CI; Capacitor **7.x**)
- **JDK 17+** (OpenJDK fine)
- **Android Studio** (Ladybug+) with Android SDK Platform **35**, build-tools, and an emulator or device
- Set `ANDROID_HOME` (or open the project once in Android Studio so `local.properties` is generated)
## One-time / day-to-day
```bash
cd llm-fe
npm ci
npm run build:mobile # loads .env.mobile → CRA build → cap sync android
npm run android:open # opens android/ in Android Studio
```
Or sync only after an existing `build/`:
```bash
npm run android:sync
```
## Environment
| File | Purpose |
|------|---------|
| `.env.mobile` | Endpoints baked into the **mobile** bundle (`build:mobile`) |
| `.env.production` | Web prod deploys (`build` / `build:prod`) |
| `.env.beta` | Web beta deploys |
Default `.env.mobile` matches production (`chatbackend.aimloperations.com`). Point it at beta to flip the shell without touching web deploys. Optional gitignored override: `.env.mobile.local`.
### Play Billing (#78)
Native billing uses the local Capacitor plugin `native-store-billing` (Play Billing on Android, StoreKit on iOS). Web keeps Stripe Checkout / Customer Portal.
The Play product id is the plan's `store_product_id`. The backend verifies the purchase token with the Play Developer API (`GOOGLE_PLAY_SERVICE_ACCOUNT_JSON`). More detail: [`MONETIZATION.md`](MONETIZATION.md).
After plugin changes: `npm run build:mobile` (runs `cap sync`).
## Versioning
In `android/app/build.gradle`:
- **versionName** — user-visible string; keep aligned with `package.json` `version` (currently `0.1.0`)
- **versionCode** — integer; **must increase** for every Play Store upload
Bump both before each store release.
## Icons / splash
Source art lives in `llm-fe/assets/`:
- `icon.png` / `splash.png` / `splash-dark.png` — Capacitor inputs (Hesychia meander mark)
- `logo-source.png` — cropped square master
- `logo-mark-transparent.png` — circular mark with transparent corners (web / in-app)
In-app UI also imports `src/llm-fe/assets/brand/hesychia-mark.png`.
Regenerate Android densities after changing source art:
```bash
npm run assets:generate
```
Same command also regenerates iOS `Assets.xcassets` (see [`IOS.md`](IOS.md)).
## Signing (upload keystore)
**Never commit keystores.** Store outside the repo (e.g. host secrets / password manager).
```bash
keytool -genkey -v -keystore ~/Documents/secrets/aiml-chat-upload.jks \
-keyalg RSA -keysize 2048 -validity 10000 \
-alias aiml-chat-upload
```
Create `llm-fe/android/keystore.properties` (gitignored):
```properties
storeFile=/absolute/path/to/aiml-chat-upload.jks
storePassword=...
keyAlias=aiml-chat-upload
keyPassword=...
```
Release App Bundle:
```bash
cd llm-fe/android
./gradlew bundleRelease
# → app/build/outputs/bundle/release/app-release.aab
```
Debug APK (no signing props needed):
```bash
./gradlew assembleDebug
```
## Manual QA checklist
On emulator **and** physical device:
- [ ] Login / logout / password reset flows
- [ ] Chat streaming + markdown / code blocks
- [ ] Charts (`recharts`)
- [ ] Dark / light theme
- [ ] Hardware back: navigates history, exits at root
- [ ] Keyboard does not cover compose input; notch/safe-area OK
- [ ] Background → resume keeps or reconnects WebSocket
- [ ] Airplane mode → restore reconnects
## Play Store (internal testing first)
Out of band ops (not automated here):
1. Google Play developer account
2. Privacy policy URL (product site / legal)
3. **Account deletion URL** (Data safety / Account deletion) → public page:
- Canonical: `https://hesychia.ai/account-deletion/`
- Legacy host until DNS cutover: `https://chat.aimloperations.com/account-deletion/`
- Capacitor HashRouter: `/#/account-deletion/`
4. Data safety form (JWT auth, chat content, analytics if Tianji runs in WebView)
5. Screenshots for phone (+ tablet if targeting)
6. Upload `.aab` to **internal testing** track before production
In-app delete remains Account → **Delete my account** (`DELETE /api/user/`). The public URL
above is for Play reviewers and users who never open the app (#103).
## Related issues
- [#20](https://git.aimloperations.com/ai_ml_operations/chat_web_app/issues/20) — this Android wrap
- [#21](https://git.aimloperations.com/ai_ml_operations/chat_web_app/issues/21) — iOS (reuses this scaffolding)
- [#22](https://git.aimloperations.com/ai_ml_operations/chat_web_app/issues/22) / [#23](https://git.aimloperations.com/ai_ml_operations/chat_web_app/issues/23) / [#24](https://git.aimloperations.com/ai_ml_operations/chat_web_app/issues/24) — auth / WS / routing
- [#103](https://git.aimloperations.com/ai_ml_operations/chat_web_app/issues/103) — Play public account-deletion URL